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Post by Andrew Ashton on Feb 11, 2013 6:40:11 GMT -6
This is just to get some discussion going on our hobby we love, inspired by the current debate going on in the Review/Feedback forum. I figured I'd ask some questions, give my view and see what you guys answer too.
Remember if someone has a different style, try not to put them down or anything like that. Keep it light and friendly.
Firstly, what is your view on the whole talking to a camera promo at the end of a roleplay? Personally I've never been one for it, it'll never turn up in my roleplays. I've just never got into the whole "my character is going to switch on a camera now, sit there and talk" thing. I know a lot of people here like to do that and again, it's not a knock. If I'm going to cut a promo to a camera I'll tend to leave it for a segment on the show. I understand that (doing it as a segment) doesn't help your score when it comes to the judging but I just feel its got a better flow. I guess it's because I do my writing more as a day in the life kind of thing, where I'll find a way to have a conversation to someone about my match, as well as writing something about it from my characters point of view in a prologue-esque piece.
I guess it brings me on to question two. How much do you think you need to talk about your opponent? Personally, unless the person I'm facing has been working a program with me, I usually hype up the match, hype up the opponent but not too excessively. It might be a lack of creativity on my part but I find there is only so much I can say about a person I've got no history with, no burning issue, so I keep it sweet and then the bulk of my roleplay goes on to whatever story I'm trying to put out there. Some of you guys have been fantastic at throwing it all out there at people you have no history with, but sometimes I feel like if I'm against someone I don't reall have an issue with, I just want to beat them, because I can't write as much about the match as I can the story progressing my character away from my opponent, my score is going to take a hit, with talking about your match and opponent being a major part of the scoring.
It could be a major lack of creativity on my part, but I've always taken a view of quality over quantity when it comes to talking about a match. I think you can get it all out there without it dominating your entire roleplay.
Thirdly, what's your view on writing styles? Personally I love doing third person. I can say what my character is thinking a lot better than I can third person, how they're feeling, things like that. I used to do third person a lot too, but I found I was spending too much time on being overly descriptive with things.
If my answers are all jibberish, feel free to ignore them and just answer the questions, haha.
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Post by Frazier on Feb 11, 2013 7:42:45 GMT -6
Personally, and obviously not taking a shot at ANYONE, I like the shoot style promo. Why? Well...I see this as a WRESTLING company, obviously, so I'm here to talk about wrestling. That's the way I've seen it the whole time. It's good to write a story about your character so that people know you and their life and stuff because if you write only a shoot style promo then it tends to get boring after a while. It's good to hype a storyline obviously if you have one, but I think talking about the match is a MUST in a WRESTLING game. It's just weird sometimes seeing an rp about just a story and NOTHING about the match...so, why are we having the match in the first place? I don't see the point. I don't like to lose a match against someone who wrote a magnificent story about everything BUT the match.
Writing styles, well, I don't have a preferred one. I tend to switch depending on my inspiration for the day. I have a little impediment with language and expressing myself since I'm from Puerto Rico (I was born in NY but I was just there until I was 6) , so I'm at a disadvantage against people that have a better "vocabulary" than me...but I manage myself the best I can.
Again, I don't want this to be viewed as a shot to anyone. It's just my opinion and I respect all of you for putting the effort in making this place greater everyday.
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Deleted
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Post by Deleted on Feb 11, 2013 7:47:13 GMT -6
I really wanna answer this in depth, but I should've been asleep hours ago and my brain is about as useful as mashed potatoes.
to-camera promos... I understand how it can be important in building actual rivalries or addressing something you feel needs addressing, done in a public format where people can air rebuttals. but when everyone feels obliged to do them, if you try to read everything it winds up feeling like you're reading the same thing over and over-- I feel like it becomes formulaic really fast, especially with the natural tendency to put the to-camera at the end. and when done strictly oldschool standard format, it makes me question when in the show there's time for all these guys to have their twenty-minute monologues. even real wrestling doesn't always have to make sense, but I feel it's usually at its best when it does.
and I mostly agree with you, SS, on how much opponent talk is necessary. it's nice, yes. and I've seen some people who were being booked in what would've been a rivalry and their opponent's giving them great stuff to feed off of in trashtalk and they're just sitting on their asses and ignoring it all and doing char dev and THAT would've cost points if I were their judge, frankly. but I dunno... the best cards are usually telling a story through the night as much as anybody's individual promo is, but everybody gets those bookings where you were just the guys left who didn't have anything already. I don't really think the writer who goes out of their way to act like whatever random match they have this week is the biggest thing in their career and goes on at length deserves to automatically win. they wind up drowning out the moments that are actually important and surprising.
and on style, frankly, I think everybody has their own niche and I will absolutely take the guy who's trying to figure out what he individually does best over the guy who's trying to cater to whatever's popular at the moment. or the guy who's using a writing style that conveys their character. (for example, my favorite 'crazy' character was using disorganized absurdist first-person with an unreliable narrator. it would look like gibberish unless you were really paying attention, then you'd start to see that it was metaphorically VERY match-relevant.)
I use third-person with V, because a large chunk of that character is about what he reveals versus what he conceals. I often used first-person with my character Lauren, because she was an undercover agent and I could go all noir-themed and it probably would've been pretty dull if we only saw what her opponents saw. and I will never use first-person with Berlin, because I would never ever be able to capture everything going on in that guy's inner world at the same time and if I could everyone would hate me over all the unrelated rambling. I dunno, they all have uses, and I've probably talked far too much in a group where most of the community hasn't actually seen my real stuff yet.
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Post by Dante Q on Feb 11, 2013 7:57:04 GMT -6
Squid - Intelligent debate. Excuse me if this comes out a little rambly or doesn't make much sense but its early am here and both my kids are sick.
I like the shoot promo, I use it a lot, it normally forms the basis of most of my rps. I don't necessarily have to see the monologue sit in front of the camera but I do expect to see the match mentioned. I should never had to 'control-f' an rp to try and find your opponent mentioned. If you sit there discussing your thoughts about a match with an NPC that's fine.
Yes, you do have to mention your opponent. Without a doubt, this a is wrestling federation and the "competition" is the crux of our business. We can all write fiction, so we need to mention our opponents. I also like to try and take a leaf out of Jericho's book and treat the opponent as a threat at all times. When you bury your opponeny with pure trash talk it doesn't really help anyway. But building your opponent up and then knocking them down serves to put everyone over.
As for perspective, it don't really think that matters. Whatever you comfortable writing.
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Deleted
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Post by Deleted on Feb 11, 2013 8:22:51 GMT -6
So, I do on camera promo vignettes for Summer and clearly delineated OFF CAMERA character development scenes.
I do blog entries for Jackson (although he also does videos from time to time) because he's a social media whore.
I do diaries, interviews and straight up random conversations about wrestling/matches/injuries/the past with The KoA (and everything in their RP's is essentially considered televised unless noted).
Why do I tack on the extra blogs and videos and promos? Because that's what I've been told constitutes the best match relevance. In my mind though, "relevance" is not solely talking to a camera or a blog post or some first person voice-over ramble. It can be selling wrestling, the match, the mindset, the injuries, the opponent in ANY WAY. It can be talking about how you're so jet lagged from wrestling last week that you're going to put on a shit showing in Podunk tonight. It can be talking about how your merch just sold on eBay for charity. Anything that SELLS YOUR CHARACTER AS A WRESTLER and not just some other dude doing whatever in his day-to-day routine.
I primarily play heels (or anti-heroes who act like heels but get cheered). I do NOT play the wrestling alignment heel trope because that is not in the least bit believable in this medium. We are the audience. Not millions of teenagers worldwide who are cheering for Cena and buying his merchandise. The gray area comes from the fact that we are reacting and molding our experiences around how our matches and stories play out ON CARD. Not just in our RPS.
I was told that I "buried" my opponent and "didn't sell him as a threat". We're both HEELS. The guy is part of LEGION and already insanely over as part of the angle that is the central focus of the fed. Why would I need to build him up when he's already ON the pedestal? That just seems like beating a dead horse and lazy writing to me.
Instead I tried to approach it as Jackson being frustrated at the fact that he volunteered for what was clearly going to be a losing battle. But I did sell the match in the way that Jackson does by commenting on the prospect of anticipated violence. He was excited about the reward of getting to have a nice fight that makes sense after weeks of bullshit. Then I was told that I was incorrect for writing it the way I did.
In my mind, the face should be selling their opponent in whatever way that works. And the heel should be selling THE MATCH. Yes, those are 2 different things, but are still both part of that elusive "it" that's part of relevance.
I think people have kinda lost sight of this in the whole "heel/face" pigeon-holing.
We are not writing a wrestling show for mass consumption. We are not reproducing CM Punk and Sheamus and John Cena for our own Mary Sue Twilight enjoyment. We are using wrestling as a base for a roleplaying game. A game that, over the years, has CLEARLY turned into something far more resembling D&D than a straight up imitation of WWE/TNA/etc.
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Abby Park
Rising Star
Feeling limber
Posts: 104
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Post by Abby Park on Feb 11, 2013 9:14:55 GMT -6
Real talk, and this is coming from only my personal experience, I still have no idea how best to do the promo thing. This probably stems from the fact that this is the first time I've really done this e-fedding thing on a serious basis. I think the whole camera promo has its pros and cons. I can't really expand much on those pros and cons at the moment due to being tired and in no position to get serious. I admit that initially I felt "Oh this is how it is done, so I'll do it like that" but now I think that when done well it works. But then, that could be said of any type of promo cutting so I dunno.
As for writing style, I have no problem with people that do first person or the script style if that's what it's called. Coming from a more...forum-based-fantasy-sci-fi RP perspective and a fan of that style, I vastly prefer third person. Granted this comes from having a history of juggling two or three characters and I'm not trying to be David Mitchell about it. So I roll with third person. It's just easier for me to go third person but everyone has their own way of doing things and that's downright cool.
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Post by Andrew Ashton on Feb 11, 2013 12:34:55 GMT -6
Personally, and obviously not taking a shot at ANYONE, I like the shoot style promo. Why? Well...I see this as a WRESTLING company, obviously, so I'm here to talk about wrestling. I can see that as a perfect reason for doing a shoot style promo. I guess it's just a case of me tending to look at it like I'm more so writing about a day in the life of a wrestler, with the only difference being the wrestling being real. Like I said in my first post, I'm more in to saving a promo for a segment for the show or something. Again, I completely agree. I don't believe anybody should write something that doesn't involve their opponent in some way. I was meaning just how much should it be done? Sometimes I'll write all I need to about my opponent, but I'll write something about progressing my character and my current storyline and it can dwarf what I've said about my match in terms of length, so I was mainly wondering if constant opponent discussion was needed as much as the judging outline defines. To be completely honest, I pretty much agree with your view on everything I brought up.
Really great responses so far guys, I hope more respond and don't think that people may be offended. At the end of the day, we're all adults. Sure, someone may not like something we're doing and admittedly it can feel like someone has just slapped you, but while we personally may have different opinions, it doesn't mean that they think what you're doing is terrible. They can still be great. I've noticed a lot of roleplays here the complete opposite to what I do and I've found them great. It's just a friendly discussion.
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Kevin
Rising Star
First EXODUS Pro Heavyweight Champion
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Post by Kevin on Feb 11, 2013 14:00:30 GMT -6
There's a few things that I want to say about roleplaying before I directly address ANYONE.
First off, this is a competitive wrestling-focused writing game.
With it being competitive, you kinda need to do something directly focused on your opponent. This isn't a real competition if you go out of your way to never talk about your opponent, but (As is the cliche with e-fedding), endlessly rambling about being in the Mafia and vampires and star-crossed romances don't give an opponent anything to directly talk about.
I'm a firm believer in the on-camera, off-camera idea. The fact that Kliff kept bringing up stuff from Omar's past that I was doing in flashback bugged the hell out of me, because that was supposed to just be a fun part for people to read and see why Omar is the way he is. I go out of my way to give a good, substantial promo section for my opponents to directly talk about. It's not like I don't make sure my opponents have direct claims to debunk, threats to blow off or talk about, and things like that. And if you DO want to talk about stuff like that, then have your character have gone to a Baltimore newspaper and looked through old newspaper articles until they found stuff on Mr. and Mrs. Wise being gunned down in a drive-by. Stuff like that can come off really cool, and give a person WAY more things to talk about then just saying "I psychically watched your flashback, ha ha you were a crying little kid".
As I touched on a moment ago, this is supposed to be us simulating professional wrestling. Pro wrestlers cut promoes. Sorry guys, but ignoring promoes entirely makes your character feel much more like the imaginary character they are, rather than your attempt at writing someone who would fit in alongside Jimmy Jacobs and Colt Cabana. There's loads of ways to do it, too. In DEFIANCE, there's a fake ESPN knockoff TV channel that we use, and so we usually say that an ESEN Sportscenter or something is showing the promo. Or it can be released on Youtube, like every indy wrestler in the world does. Or it can be released on the Exodus Pro website. Or it could be shown on the University of California San Diego public access channel to hype our biweekly show in the RIMAC. Just because there's not enough time in the E-Pro TV show to show a promo, doesn't mean it can't air.
Here's the thing. Squid, this isn't a knock against you. Your roleplay got a fairly high score from me, and I've said how much I liked it.
Which parts of your roleplay specifically were for an opponent to be able to respond to? As far as I can tell, not a single bit of it was actually "public" in a way that Jay Encina could watch it and begin writing a response to. Most of it was flashbacks or internal monologues or things along those lines. With this being a competition, we're also all supposed to be cooperating here, to make as fun a product as possible. Competition without cooperation is just you trying to out-prick the other guy, and those kinds of feds went by the wayside a long time ago.
One last thing, since this has been completely rambling.
Lisa, you say "I was told that I "buried" my opponent and "didn't sell him as a threat". We're both HEELS. The guy is part of LEGION and already insanely over as part of the angle that is the central focus of the fed. Why would I need to build him up when he's already ON the pedestal? That just seems like beating a dead horse and lazy writing to me."
Chris Jericho put it really well in his "A Lion's Tale". If you are facing some old guy who has been losing for the past ten years, and you talk about how he's a loser and old and useless, you're doing nobody any favors. If you beat an old jobber, congratulations, you've accomplished diddly squat. And if he beats you, you just lost to an old jobber. Great, now you look worse than he did. But if you talk up the other guy's possibility, you pay respect to his accomplishments, skills, personality or ruthlessness, and THEN beat him, then you beat a guy that the invisible crowd should hold in high esteem. And if you lose, well, you just lost to a guy that you mapped out just why he was a credible threat. Dismissing a person will either make you look worse when you lose, or will make you look not-that-much-better when you win.
And obviously, this isn't the ONLY way to handle things, but this is how I carry myself.
Here's one final example of exactly what I mean. In the WfWA, I was handling a badass super killface Russian kickboxer guy named Sergei Bogorovich. He was facing a scumbag heel named Ryan Blasier. I spent the entire roleplay period establishing Blasier as an evil, super-calculating, ultra-manipulative heel who everybody should be in fear of, but Serbo would be willing to fight. I busted my butt to make this guy look like the devil, and he spend the entire roleplay period having his character just go "AHA I KNOW HOW TO BEAT YOU BECAUSE I DRINK RUSSIAN VODKA AND I KNOW RUSSIA, THEREFORE I AM SMARTER AND BETTER".
Blasier didn't spend any time trying to make his challenger look like a threat, he spent the whole time trying to make himself look great. I spent the whole time trying to make us BOTH look like a threat. When all was said and done, I lost and he walked away looking fantastic, I walked away looking like a chump. Why? Because that was the meeting of the old style of e-fedding, (IE tear your opponent to ribbons with scathing promoes and leave them with no credibility or respect) with my style(Make everybody look good and everybody comes away a winner).
The only thing I can really suggest to people is to watch more indy wrestler promoes. There is absolutely nothing wrong with doing off-camera stuff to further establish your character, but to be fair to the other guy, do SOMETHING they can directly point to and say "DON'T YOU CALL ME A FAGGOT, YOU BUTTHOLE! I KILL YOU!" like the musclebound steroid junkies we all are trying to emulate.
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Kevin
Rising Star
First EXODUS Pro Heavyweight Champion
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Posts: 128
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Post by Kevin on Feb 11, 2013 14:09:01 GMT -6
Oh, and with this being a writing game, this is kinda a duh thing to say, but we're all trying to make characters who are well written. Part of that is the consistency thing I was harping on in the Rizzo feedback thread, where a character shouldn't be making leaps of logic that make no sense, shouldn't be doing things that seem out of character, and shouldn't be acting like a completely different person.
Part of that is you giving people a reason to enjoy reading about that character.
I already used Rocky as an analogue, so I'm gonna rip off Red Letter Media and use Star Wars.
Why was A New Hope engaging and fun, and Phantom Menace was dull?
There was no protagonist to root for in Phantom Menace. Obi-Wan and Qui-Gon were boring and you never saw anything beyond their stoic masks of Jedi calm. Amidala was this weird queen-president thing and you never saw anything beyond that until like the second movie. Anakin was a kid we got introduced to like an hour into the movie.
Meanwhile, in A New Hope, you got onto Tattooine, saw Luke's struggles to feel like an adult, his desire to do something more, his massive boredom at living on a water farm on a desert planet, and you sympathized with the guy. You had a reason to root for him to leave, to want to see him grow and get stronger, better, and get to fly a cool spaceship, you cheered for him when he got all heroic, and then he realized his potential and it was a huge, validating emotional payoff.
If you don't spend the time to give the audience a reason to sympathize with the character, they won't care when he blows up the Death Star. If you just say "This is your protagonist, cheer for him", then it'll be like when Anakin blew up the Droid Command Ship. Woo, the kid who mildly annoys me pressed buttons like a moron. Good job. I sure do care.
And this goes beyond the face/heel dichotomy of e-fedding. A heel should be someone who the crowd booes. That's as far as face/heel alignment needs to go. Beyond that, why should the crowd boo them? The alignment should be a tool you get to use to further establish meaning in a character's life. Omar is a heel because he's a bully because that's the only way he knows to keep himself safe. Donovan is a heel because he chooses to manipulate people into booing him because then they're paying attention. Daisuke is a heel because he wants to ruin something good and awesome that Collins has worked hard to build. I still want to read more about Daisuke because I like seeing what is going on behind that plot he's working on. I want to read more about Kliff because I want to see where he's going with all this. I'm eager to see where V goes, because I want to know what's up with those videos. Just because I like the character doesn't mean I cheer for them.
Although I am unashamed to cheer for heel CM Punk. Dude rules face.
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PANTHRO
Rising Star
CAN'T SEE SHIT, CAPTAIN.
Posts: 149
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Post by PANTHRO on Feb 11, 2013 14:11:02 GMT -6
When I started efedding when I was 16 I roleplayed in MSN groups and Aimoo forums where people wrote nothing but promo. That was the basis of a roleplay back when I was still in high school. One of the things that bugs me is that people focus more on the CD a bit and they stray away from the actual match at some point because they've crammed so much into it that they've forgotten they haven't even touched anything about the match. WithLenton, the Character Development is just a story about how he was torn down and now he's trying to make a new start in wrestling. With character development you've got to have a theme, every book has a theme, video game, poem. Everything you do when you write has to have some sort of theme or some sort of realistic thesis.
But I love promos, they set apart who's paying attention and who's just skimming through roleplays and just reading the story. Promos to me...test your creativity and you CAN DO THAT if you take the time to think things through and actually put effort into your talking aspect of your roleplays. I remember when I started to get the hang of roleplaying my promos were straight promo, I've used themes for my promos, even went as far as use a Twilight Zone inspirited promo. Each promo shows the charisma you have inside of you...it shows you what kind of a character you are. Monologues in plays...show you...what that character is about. The story is good, but that has to REFLECT in your character when he speaks.
I don't know how many times I've seen generic trash talk and I've bounced around a few. Sometimes we forget that this is about wrestling. And when I watch wrestling the thing that pulls me in is a promo because it makes me excited for a match. Without promo there's no hype BEHIND a match. If you want that in segments, hey that's more of an effort than nothing. However, to not actually go into depth about your match or about the rivalry (when you've got enough information that is) ...I can't read your roleplay. I know you want to write a story, but to me a promo that catches my eye and I fall in love with will always win for me.
Without that promo, we've just got fanfictions. We've just got stories about someone's struggles, but we don't know if that person in front of a camera is going to hold in that internal turmoil or if he's going to let it out. Promos define what your character is, just as much as your character development and you can't neglect the two because then it's a chemical imbalance. Like I don't mind CD that much because I'm an optimist and believe it's going to pay off at the end of it all. But consider this, Mick Foley's one of the best talkers in wrestling, and people knew about his life through the stories it told in his promos, he didn't need the show flashbacks and so forth in a way to get his point across. So...yeah. XD
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Kevin
Rising Star
First EXODUS Pro Heavyweight Champion
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Posts: 128
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Post by Kevin on Feb 11, 2013 14:15:39 GMT -6
When I started efedding Without that promo, we've just got fanfictions. We've just got stories about someone's struggles, but we don't know if that person in front of a camera is going to hold in that internal turmoil or if he's going to let it out. Promos define what your character is, just as much as your character development and you can't neglect the two because then it's a chemical imbalance. Like I don't mind CD that much because I'm an optimist and believe it's going to pay off at the end of it all. But consider this, Mick Foley's one of the best talkers in wrestling, and people knew about his life through the stories it told in his promos, he didn't need the show flashbacks and so forth in a way to get his point across. So...yeah. XD Mick Foley is the perfect example for the idea of why tearing your opponent to shreds is the wrong way to go about it. Mick Foley never dismissed any of his opponents. He would simply lay out why he COULD win, even while talking up their own abilities. Foley makes Triple H look like the devil. Foley makes himself the ultimate weapon against him. Everybody looks like a million bucks.
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PANTHRO
Rising Star
CAN'T SEE SHIT, CAPTAIN.
Posts: 149
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Post by PANTHRO on Feb 11, 2013 14:22:46 GMT -6
Oh yeah, no doubt about it, you HAVE to put your opponent over. Because if you ignore what they say and you try and build yourself up, the only person benefiting is you.
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Post by Andrew Ashton on Feb 11, 2013 16:27:14 GMT -6
Here's the thing. Squid, this isn't a knock against you. Your roleplay got a fairly high score from me, and I've said how much I liked it. Which parts of your roleplay specifically were for an opponent to be able to respond to? As far as I can tell, not a single bit of it was actually "public" in a way that Jay Encina could watch it and begin writing a response to. Most of it was flashbacks or internal monologues or things along those lines. With this being a competition, we're also all supposed to be cooperating here, to make as fun a product as possible. Competition without cooperation is just you trying to out-prick the other guy, and those kinds of feds went by the wayside a long time ago. I will be posting more as soon as I get time but just a quick response, my last roleplay was all story, I was throwing the match, I had no partner. I'm a firm believer of if there is something wrote down on my roleplay, either in a prologue-esque manner of otherwise, I don't mind people responding to it.
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Deleted
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Post by Deleted on Feb 11, 2013 16:50:45 GMT -6
Oh yeah, no doubt about it, you HAVE to put your opponent over. Because if you ignore what they say and you try and build yourself up, the only person benefiting is you. What if you're a monster heel? What if you're self-centered/egotistical enough to think that your opponent hasn't got a chance? I know what you're saying (or whoever said it) about 'what if you lose, you lost to a non-credible guy' ... Then you use that in your next roleplay. You use the self-doubt, anger or whatever emotion or feeling or action you want to derive from losing to someone you never thought would beat you. I'll use myself as an example. In my other fed I had a match against an opponent whose character is an eighteen kid fresh out of wrestling school, in his fifth professional match or some low number like that. Was I, as Dom Harter, expected to put him over and build him up as a credible opponent who has a chance at toppling the almighty Tenacious Little Bastard, the best thing to hit pro wrestling since Malcolm Drake, the newly crowned UWL World Tag Champ who's put better wrestlers out of action in the last month? Hell no, that would have been out of character. The rule about building up your opponents/the match is a very double edged sword. It depends heavily on the match, opponent and probably another factor. 'Faces', especially underdogs or inexperienced ones, they should build up opponents and matches as if they're the best thing going. It makes it sweeter if they win. You can try and bury them, but in a jokey manner. 'Heels', especially the above examples, they have no need to put over an opponent. They can say the match is going to be a slaughter and if they're credible or charismatic enough they'll draw the crowd by promising them a bloodbath, a slobberknocker or whatever you want to call it. There are still fans who want nothing more than watching someone, maybe a hated heel like Gunnar, get his ass handed to him in a brawl. Context, people, it's all about context. As for actual style, back in July I switched to this 'first person novel style', as it's been described, because I found it easier to write and more fun to do so. I used to do: [b]Dom Harter[/b] Speech...
(Actions go here) But after so many years that got real boring for me to write. And limiting. As for content, I don't believe in just shoot promo roleplays. I, personally, find them dull as fuck to read. Yeah, you're a wrestler. Yeah, you're likely saying the same thing as you said last week. But I try to think of my characters, Dom Harter, Ben Hanson, Modo WHOA!, Galactix, whoever it is I'm handling as more than a wrestler. They're my literary creation, they're my character and I'll be damned if I'm pigeon holing them as 'just a wrestler'. They have more to their lives than wrestling like policemen don't always talk about their work, like firemen, shop assistants, nurses. Anyone! So show that. That's how I see it. You have a life, you have a career. They can blend or you can try and keep them separate. But I want to show all the sides and as many dimensions to my characters as I can add. I hype the match, my opponents, but there's other content to add, not just to my roleplay, but to my character.
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Deleted
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Post by Deleted on Feb 11, 2013 17:16:22 GMT -6
I will be posting more as soon as I get time but just a quick response, my last roleplay was all story, I was throwing the match, I had no partner. I'm a firm believer of if there is something wrote down on my roleplay, either in a prologue-esque manner of otherwise, I don't mind people responding to it. As an unrelated note to this conversation...when you see my score on your RP, know that I gave you perfect marks in everything except match focus; I could tell you eschewed the match to do all that story stuff.
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