Post by LAZERADE! on Jun 6, 2015 13:49:21 GMT -6
Personal Information
Name: Sam
Email: PM me if you really need it.
Previous E-Wrestling Experience: WAAAAY too much. 18+ years
Instant Messenger Names (Skype, AIM, Yahoo): Prefer PM system
Character Info
Name:
(Real) Miharu Ishikawa
(Stage) Michiko Yamada
Twitter Handle (if applicable): @michiyapuro
Height: 5’3”
Weight: 134 lbs
Hometown: Saku, Nagano, Japan
Age: 23 (19 June 1991)
Years Experience: 6
Alignment: -3: In general, Michiko is bitter toward wrestling as a whole; she doesn’t value championships or particularly care for the legacy of things. However, violence is one of the only things she’s particularly skilled at, so she focuses her efforts on the ring. She’s prone to excessively aiming to hurt her opponents, including but not limited to introducing whatever weapons she can find. However, she won’t do it all the time, and indeed, prefers not to. In normal, head-to-head matches, she generally won’t be the one to introduce a weapon--but once it is introduced, she has no problem using it. She isn’t completely heartless, she just lacks empathy for wrestlers.
Entrance Music: “Anti-Product” by Strapping Young Lad
Entrance Description:
Physical Appearance:
Picbase: Act Yasukawa
Description: Small, but toned build. Jet black hair, usually with at least one red streak. On the back of her right shoulder, she has a black and red dragon tattoo, which also features prominently in her ring gear. She has various piercings, including a lip piercing over the initial spot where she was punched in training, and a navel piercing with a charm of the anarchy symbol.
Dragon Tattoo: Click
Ring Attire:
Like this, but with long leg tights instead of loose, and no mesh over the midsection. Down the long leg of her tights is her dragon tattoo, enlarged to take up most of her leg; on the short side, the symbols 山田 倫子. At her waist, where a belt buckle might be, is the symbol of the Nagano Prefecture, where she first trained. She has three colour combinations for her ring gear.
1) Blood red primary, black secondary (tights, top-layer, and boots will be red; bottom layer of her top, the dragon, and the symbols will be black)
2) White primary, orange secondary (tights, top-layer, and boots will be white; bottom-layer of her top, the dragon, and the symbols will be orange)
3) Jade primary, white secondary (tights, top-layer, and boots will be green; bottom-layer of her top, the dragon, and the symbols will be white)
Enters wearing a robe of similar colors to her ring gear, and a black eyepatch over her left eye. If she’s facing someone she feels is “beneath her,” she’ll wrestle with the eyepatch on “to give them a fair fight.”
Gimmick: Bitter, angry young woman with a chip on her shoulder regarding most of wrestling. Secretive to the point of being isolationist, but willing to work with people whose goals she feels mesh with her own.
Personality: Unsocial, reserved, generally snarky when she does actually speak. If it weren’t for her temper that occasionally gets the better of her, it would probably be easy to believe she’s devoid of emotion. Her temper comes out pretty easily if certain buttons are pressed, but she does her best to keep those buttons hidden from people.
List up to three strengths of your character; they can be in-ring related, personality related, whatever you think helps define your character:
1. Technique: Despite her penchant for violence, Michiko is a very solid wrestler. She’s no technical marvel, but she’s a solid grappler with enough skill that she doesn’t have to make her name exclusively on deathmatches.
2. Tolerance for Pain: Michiko actually enjoys the sensation of pain; a punch to the mouth isn’t something that will put her off, blood doesn’t scare her, and a submission would have to be wrenched or in the exact perfect position for her to tap. (Note: This doesn’t mean I’d be upset at submission losses, just that, ICly, she’d probably laugh about it right up UNTIL it’s in that right spot)
List up to three weaknesses of your character:
1. Tunnel-Visioned: Her want for violence sometimes causes her to miss opportunities to put her opponents away, or cost herself victories by keeping submissions locked on too long, resulting in a DQ. (This is particularly a problem against joshi, who she has a particular disdain for.)
2. Injuries: A consequence of her tolerance for pain is that Michiko has sustained a few injuries in her relatively short career, including a documented separated left shoulder that she hasn’t had the money to get operated on yet. She will deal with submissions, fight through blood loss, wear herself out to the point of collapsing just because she can...but her body is wearing down already because of it.
3. Too Aggressive: In the heat of the fight, she can forsake some of her technique in favour of just executing a move to punish an opponent. It may not be as pretty, or do as much damage, but she can always go back to it...or something else.
Athletic Background:
Before she joined a Joshi dojo, she was limited to basic physical education in school; she didn’t have a team she was a part of, she wasn’t a martial artist or a baseball player or anything. She swam, but for fun rather than competitively. Once she discovered wrestling and discovered she was good at it, she devoted her efforts to that.
Biography:
Miharu Ishikawa was born on 19 June 1991, a full month ahead of when she was due, to journeyman wrestler Kazuma Ishikawa and his wife Ayumi. Her premature birth resulted in Miharu being considerable smaller than the rest of her friends and classmates. At first, it was treated as something cute, she’d get teased a bit but nothing more; as the years passed and her friends grew, while she didn’t so much, it quickly became less teasing, more taunting the diminutive girl...which, in turn, led to Miharu developing a sense of competition in everything--academics, athletics, it didn’t matter. Miharu was determined to be the best at it.
Unfortunately, academically, she was never tremendously bright...not dumb, but not going to be top of her class any time soon, and athletically, the schools she attended had little to offer her outside of basic physical education. So, the competitive spirit was limited to the occasional game of baseball, football, or sevens rugby--all of which, she was invariably picked last--and instead festered into more of a sense of resentment toward her peers and, indeed, much of the world in general.
Noticing their daughter’s depressive yet competitive spirit, but wanting her to focus on a normal life, Miharu’s parents had done everything in their power to hide Kazuma’s actual job from Miharu, instead telling her that he travelled all through Japan on various “business deals,” without going into too much detail about what those deals were. It was only at the age of 15, while flipping through the channels late one night that she discovered her father, in ring, winning a match after hitting a stalled brainbuster.
The very next morning, Miharu confronted her parents, wanting to train as a wrestler. Initially skeptical, Kazuma acquiesced to his daughter’s request, allowing her to attend one training session at a local Joshi Dojo, against his better judgment, so long as she allowed him to accompany her--in theory, this was to simply keep an eye on his daughter; in truth, Kazuma was afraid his daughter’s bitter, combative spirit would translate to the ring.
And translate it did.
Miharu became enamoured with wrestling almost immediately; the very first time she took a punch in the ring, her lip split open, and she flashed the biggest smile her father had ever seen, blood in her teeth and all. She took the punishment, she took the training, and left the dojo after her first session convinced it was what she wanted to do with her life. Kazuma and Ayumi refused to allow her to go back until they discussed it amongst themselves. Ayumi, in particular, did not want her daughter to follow in Kazuma’s footsteps, and refused to allow her to enroll in the dojo. After months of pleading, begging, cajoling, and everything she could possibly do, on her 16th birthday, Miharu was finally given both permission and funding to enroll in the Nagano Joshi Puroresu dojo.
Expecting the same treatment she got on her first session, she was embarrassed to discover that most of her classmates could barely take the punches, let alone dish them out. While she knew it was what she wanted to do, the illusion that her combative nature could finally be useful to her instead gave way to her being overly aggressive with her classmates, more than once breaking a fellow trainee’s nose because the other girl wasn’t defending herself. Miharu huffed when her trainer threatened to expel her if it happened again.
And it did.
And she was expelled.
She soon became akin to her father, a journeywoman through Japan, training where she could and competing where she could, but never having truly completed training, and having a reputation as being difficult to train and harder to control, she was never truly settled anywhere.
Wanting to shed both her journeywoman reputation and the attachment to her father’s name, she adopted the ring name of Michiko Yamada, altered her look, and signed a contract with the GFP organization, and their primary company, Puroresu United. Her relationship with the GFP and PU’s president, Ling Ling, took a nose dive almost immediately, when Yamada decried the heritage of the GFP Tag Team Championships, questioned the President’s leadership, and outright proclaimed both the Passion of the Juniors Cup and the Openweight Determination League ‘frivolous.’
Originally booked in a GFP Tag Team Championship 4 way, she was demoted by Ling Ling to the Junior Tag Title match of the same variety; despite her partner, Kaito Yano, having a finger bitten off in the match, Yamada was able to overcome the odds and capture the Junior Tag Titles. A new partner was named for her the next day, Yuji Hirota, but the team never clicked. Their one defense of the Junior Titles ended in disqualification when Yamada struck Scarlet Flint with a title belt. She was then stripped and blacklisted, almost unanimously, by the GFP board, and removed from all GFP events.
During this time, she would return to the only other promotion she stayed long in: Garbage vs. Pure Wrestling. Immediately entering back into the deathmatch division, she captured the Most Brutal Championship after only 3 matches back in the company, and would hold the title for 2 months and 4 successful defenses.
She was brought back into the GFP fold by the Chairman of the GFP board, HAN, and immediately taken under his wing--whether she wanted it or not. HAN would frequently change the rules of Yamada’s bouts, including blindfolding her opponent, forcing him to need a 5 count where Yamada herself only needed a 2, and forcing one opponent to wrestle with one arm tied behind his back. Eventually, HAN’s daughter, Ai, stood up against her father and Yamada, and the two would clash in the Tokyo Dome, with Yamada’s Most Brutal Championship on the line. Ai would emerge victorious from the bout, only to lose the title back to Michiko mere days later.
Wrestling Style: Violent. She doesn’t so much have a strategy as much as just trying to inflict as much pain as possible.
Finishers
1. Jigoku no Me (Eye of Hell): Spinning Impaler
2. The Anti-Product: Michiko grabs a Greco-Roman Knuckle Lock, taking her opponent over with a monkey flip. She follows them through, keeping the knuckle lock and popping back to her feet, lifting her opponent’s head off of the mat and repeatedly curb-stomping them back down.
Click for an idea.
(NOTE: This move is reserved for people she has genuine hatred for, not the general apathy she has toward most wrestlers. To date, she has only used it once.)
Signature Moves
1. Stiff knee strike to the face or back of the head (Boma Ye)
2. Muta Lock
3. Double Stomp to the Back of the Head
Regular Moves You don't need to fill out all the slots for moves.
01. Bridging Backdrop Suplex
02. Butterfly Suplex
03. Dropkick to Opponent’s Knee
04. Dropkick to Seated Opponent’s Face
05. Facewash to Cornered Opponent
06. German Suplex (sometimes with a bridge)
07. Head-Pull Backbreaker
08. Hesitation Dropkick to Opponent in Tree of Woe
09. Hurricanrana into Pin (usually done to counter a powerbomb)
10. Inverted Facelock Backbreaker (no pose before hand)
11. Lariat Backbreaker
12. Leg Lariat
13. Northern Lights Suplex
14. Roundhouse Kick to Opponent’s Head (can be done with opponent seated or standing, if she can reach their head while they’re on their feet)
15. Snap DDT
16. JOSHI SPECIFIC: Exploder Suplex into Turnbuckle
17. JOSHI SPECIFIC: Running Single Leg Dropkick (Roderick Strong’s Sick Kick)
18. JOSHI SPECIFIC: Stalling Brainbuster
19. JOSHI SPECIFIC: Tiger Bomb into Pin
20. JOSHI SPECIFIC: Triangle Choke with Repeated Elbows to the Head
Name: Sam
Email: PM me if you really need it.
Previous E-Wrestling Experience: WAAAAY too much. 18+ years
Instant Messenger Names (Skype, AIM, Yahoo): Prefer PM system
Character Info
Name:
(Real) Miharu Ishikawa
(Stage) Michiko Yamada
Twitter Handle (if applicable): @michiyapuro
Height: 5’3”
Weight: 134 lbs
Hometown: Saku, Nagano, Japan
Age: 23 (19 June 1991)
Years Experience: 6
Alignment: -3: In general, Michiko is bitter toward wrestling as a whole; she doesn’t value championships or particularly care for the legacy of things. However, violence is one of the only things she’s particularly skilled at, so she focuses her efforts on the ring. She’s prone to excessively aiming to hurt her opponents, including but not limited to introducing whatever weapons she can find. However, she won’t do it all the time, and indeed, prefers not to. In normal, head-to-head matches, she generally won’t be the one to introduce a weapon--but once it is introduced, she has no problem using it. She isn’t completely heartless, she just lacks empathy for wrestlers.
Entrance Music: “Anti-Product” by Strapping Young Lad
Entrance Description:
The lights in the arena shut off, drawing a momentary, anticipatory murmur from the audience, before two emphatic drum beat fill the PA system, accompanied by a pair of strobe light flashes. Strapping Young Lad’s “Antiproduct” cues up, two more drum beats hitting before the song kicks off, again accompanied by the flashing strobes. The tempo of the song quickens, and a voice mumbles something behind the aggressive guitar playing.
[align=center][color=darkred]I AM THE ANTIPRODUCT[/color][/align]
The lights return to full power as the first verse of the song kicks in, but for a moment, the audience is left waiting. Eventually, the curtain’s pushed aside, and from behind it comes Michiko Yamada. She stops at the head of the ramp, turning to glance at either side of the stage, almost expressionless, undoing the one button on her robe before pacing her way down to the ring in no particular hurry. She pauses at the edge of the ring apron, shrugging the robe off her shoulders before sliding under the bottom rope, moving to the nearest corner and just settling back against it, awaiting the bell.
Physical Appearance:
Picbase: Act Yasukawa
Description: Small, but toned build. Jet black hair, usually with at least one red streak. On the back of her right shoulder, she has a black and red dragon tattoo, which also features prominently in her ring gear. She has various piercings, including a lip piercing over the initial spot where she was punched in training, and a navel piercing with a charm of the anarchy symbol.
Dragon Tattoo: Click
Ring Attire:
Like this, but with long leg tights instead of loose, and no mesh over the midsection. Down the long leg of her tights is her dragon tattoo, enlarged to take up most of her leg; on the short side, the symbols 山田 倫子. At her waist, where a belt buckle might be, is the symbol of the Nagano Prefecture, where she first trained. She has three colour combinations for her ring gear.
1) Blood red primary, black secondary (tights, top-layer, and boots will be red; bottom layer of her top, the dragon, and the symbols will be black)
2) White primary, orange secondary (tights, top-layer, and boots will be white; bottom-layer of her top, the dragon, and the symbols will be orange)
3) Jade primary, white secondary (tights, top-layer, and boots will be green; bottom-layer of her top, the dragon, and the symbols will be white)
Enters wearing a robe of similar colors to her ring gear, and a black eyepatch over her left eye. If she’s facing someone she feels is “beneath her,” she’ll wrestle with the eyepatch on “to give them a fair fight.”
Gimmick: Bitter, angry young woman with a chip on her shoulder regarding most of wrestling. Secretive to the point of being isolationist, but willing to work with people whose goals she feels mesh with her own.
Personality: Unsocial, reserved, generally snarky when she does actually speak. If it weren’t for her temper that occasionally gets the better of her, it would probably be easy to believe she’s devoid of emotion. Her temper comes out pretty easily if certain buttons are pressed, but she does her best to keep those buttons hidden from people.
List up to three strengths of your character; they can be in-ring related, personality related, whatever you think helps define your character:
1. Technique: Despite her penchant for violence, Michiko is a very solid wrestler. She’s no technical marvel, but she’s a solid grappler with enough skill that she doesn’t have to make her name exclusively on deathmatches.
2. Tolerance for Pain: Michiko actually enjoys the sensation of pain; a punch to the mouth isn’t something that will put her off, blood doesn’t scare her, and a submission would have to be wrenched or in the exact perfect position for her to tap. (Note: This doesn’t mean I’d be upset at submission losses, just that, ICly, she’d probably laugh about it right up UNTIL it’s in that right spot)
List up to three weaknesses of your character:
1. Tunnel-Visioned: Her want for violence sometimes causes her to miss opportunities to put her opponents away, or cost herself victories by keeping submissions locked on too long, resulting in a DQ. (This is particularly a problem against joshi, who she has a particular disdain for.)
2. Injuries: A consequence of her tolerance for pain is that Michiko has sustained a few injuries in her relatively short career, including a documented separated left shoulder that she hasn’t had the money to get operated on yet. She will deal with submissions, fight through blood loss, wear herself out to the point of collapsing just because she can...but her body is wearing down already because of it.
3. Too Aggressive: In the heat of the fight, she can forsake some of her technique in favour of just executing a move to punish an opponent. It may not be as pretty, or do as much damage, but she can always go back to it...or something else.
Athletic Background:
Before she joined a Joshi dojo, she was limited to basic physical education in school; she didn’t have a team she was a part of, she wasn’t a martial artist or a baseball player or anything. She swam, but for fun rather than competitively. Once she discovered wrestling and discovered she was good at it, she devoted her efforts to that.
Biography:
Miharu Ishikawa was born on 19 June 1991, a full month ahead of when she was due, to journeyman wrestler Kazuma Ishikawa and his wife Ayumi. Her premature birth resulted in Miharu being considerable smaller than the rest of her friends and classmates. At first, it was treated as something cute, she’d get teased a bit but nothing more; as the years passed and her friends grew, while she didn’t so much, it quickly became less teasing, more taunting the diminutive girl...which, in turn, led to Miharu developing a sense of competition in everything--academics, athletics, it didn’t matter. Miharu was determined to be the best at it.
Unfortunately, academically, she was never tremendously bright...not dumb, but not going to be top of her class any time soon, and athletically, the schools she attended had little to offer her outside of basic physical education. So, the competitive spirit was limited to the occasional game of baseball, football, or sevens rugby--all of which, she was invariably picked last--and instead festered into more of a sense of resentment toward her peers and, indeed, much of the world in general.
Noticing their daughter’s depressive yet competitive spirit, but wanting her to focus on a normal life, Miharu’s parents had done everything in their power to hide Kazuma’s actual job from Miharu, instead telling her that he travelled all through Japan on various “business deals,” without going into too much detail about what those deals were. It was only at the age of 15, while flipping through the channels late one night that she discovered her father, in ring, winning a match after hitting a stalled brainbuster.
The very next morning, Miharu confronted her parents, wanting to train as a wrestler. Initially skeptical, Kazuma acquiesced to his daughter’s request, allowing her to attend one training session at a local Joshi Dojo, against his better judgment, so long as she allowed him to accompany her--in theory, this was to simply keep an eye on his daughter; in truth, Kazuma was afraid his daughter’s bitter, combative spirit would translate to the ring.
And translate it did.
Miharu became enamoured with wrestling almost immediately; the very first time she took a punch in the ring, her lip split open, and she flashed the biggest smile her father had ever seen, blood in her teeth and all. She took the punishment, she took the training, and left the dojo after her first session convinced it was what she wanted to do with her life. Kazuma and Ayumi refused to allow her to go back until they discussed it amongst themselves. Ayumi, in particular, did not want her daughter to follow in Kazuma’s footsteps, and refused to allow her to enroll in the dojo. After months of pleading, begging, cajoling, and everything she could possibly do, on her 16th birthday, Miharu was finally given both permission and funding to enroll in the Nagano Joshi Puroresu dojo.
Expecting the same treatment she got on her first session, she was embarrassed to discover that most of her classmates could barely take the punches, let alone dish them out. While she knew it was what she wanted to do, the illusion that her combative nature could finally be useful to her instead gave way to her being overly aggressive with her classmates, more than once breaking a fellow trainee’s nose because the other girl wasn’t defending herself. Miharu huffed when her trainer threatened to expel her if it happened again.
And it did.
And she was expelled.
She soon became akin to her father, a journeywoman through Japan, training where she could and competing where she could, but never having truly completed training, and having a reputation as being difficult to train and harder to control, she was never truly settled anywhere.
Wanting to shed both her journeywoman reputation and the attachment to her father’s name, she adopted the ring name of Michiko Yamada, altered her look, and signed a contract with the GFP organization, and their primary company, Puroresu United. Her relationship with the GFP and PU’s president, Ling Ling, took a nose dive almost immediately, when Yamada decried the heritage of the GFP Tag Team Championships, questioned the President’s leadership, and outright proclaimed both the Passion of the Juniors Cup and the Openweight Determination League ‘frivolous.’
Originally booked in a GFP Tag Team Championship 4 way, she was demoted by Ling Ling to the Junior Tag Title match of the same variety; despite her partner, Kaito Yano, having a finger bitten off in the match, Yamada was able to overcome the odds and capture the Junior Tag Titles. A new partner was named for her the next day, Yuji Hirota, but the team never clicked. Their one defense of the Junior Titles ended in disqualification when Yamada struck Scarlet Flint with a title belt. She was then stripped and blacklisted, almost unanimously, by the GFP board, and removed from all GFP events.
During this time, she would return to the only other promotion she stayed long in: Garbage vs. Pure Wrestling. Immediately entering back into the deathmatch division, she captured the Most Brutal Championship after only 3 matches back in the company, and would hold the title for 2 months and 4 successful defenses.
She was brought back into the GFP fold by the Chairman of the GFP board, HAN, and immediately taken under his wing--whether she wanted it or not. HAN would frequently change the rules of Yamada’s bouts, including blindfolding her opponent, forcing him to need a 5 count where Yamada herself only needed a 2, and forcing one opponent to wrestle with one arm tied behind his back. Eventually, HAN’s daughter, Ai, stood up against her father and Yamada, and the two would clash in the Tokyo Dome, with Yamada’s Most Brutal Championship on the line. Ai would emerge victorious from the bout, only to lose the title back to Michiko mere days later.
Wrestling Style: Violent. She doesn’t so much have a strategy as much as just trying to inflict as much pain as possible.
Finishers
1. Jigoku no Me (Eye of Hell): Spinning Impaler
2. The Anti-Product: Michiko grabs a Greco-Roman Knuckle Lock, taking her opponent over with a monkey flip. She follows them through, keeping the knuckle lock and popping back to her feet, lifting her opponent’s head off of the mat and repeatedly curb-stomping them back down.
Click for an idea.
(NOTE: This move is reserved for people she has genuine hatred for, not the general apathy she has toward most wrestlers. To date, she has only used it once.)
Signature Moves
1. Stiff knee strike to the face or back of the head (Boma Ye)
2. Muta Lock
3. Double Stomp to the Back of the Head
Regular Moves You don't need to fill out all the slots for moves.
01. Bridging Backdrop Suplex
02. Butterfly Suplex
03. Dropkick to Opponent’s Knee
04. Dropkick to Seated Opponent’s Face
05. Facewash to Cornered Opponent
06. German Suplex (sometimes with a bridge)
07. Head-Pull Backbreaker
08. Hesitation Dropkick to Opponent in Tree of Woe
09. Hurricanrana into Pin (usually done to counter a powerbomb)
10. Inverted Facelock Backbreaker (no pose before hand)
11. Lariat Backbreaker
12. Leg Lariat
13. Northern Lights Suplex
14. Roundhouse Kick to Opponent’s Head (can be done with opponent seated or standing, if she can reach their head while they’re on their feet)
15. Snap DDT
16. JOSHI SPECIFIC: Exploder Suplex into Turnbuckle
17. JOSHI SPECIFIC: Running Single Leg Dropkick (Roderick Strong’s Sick Kick)
18. JOSHI SPECIFIC: Stalling Brainbuster
19. JOSHI SPECIFIC: Tiger Bomb into Pin
20. JOSHI SPECIFIC: Triangle Choke with Repeated Elbows to the Head