Post by Cthulhu Jones on Jun 5, 2013 17:46:53 GMT -6
Personal Information
Name: Pete
Email: petekingsman[at]aol[dot]com
Previous E-Wrestling Experience: 9 years, give or take.
Instant Messenger Names (MSN, AIM, Yahoo): If you got them, that's because I want you to.
Character Info
Name: Cthulhu Jones
Height: 6'
Weight: 200lbs
Hometown: R'lyeh
Alignment: +2. Cthulhu wants to be a good guy. He really, really does. He is, however, the Harbinger of the Apocalypse. That tends to put a cramp on things.
Entrance Music: Apocalypse Now by Transplants
Entrance Description:
Physical Appearance: Average height, lean but muscular build. His face is always painted (like this).
Out of the ring, normally seen in his PI clothes, a brown fedora, brown leather trenchcoat, plain white shirt, black slacks, black shoes. Usually seen with a rolled up cigarette in his mouth. PB is Dark Ozz.
Ring Attire: Plain white shirt, black slacks, black shoes. Basically his out of ring attire minus the trenchcoat and the fedora, but with the sleeves rolled up.
Gimmick: Cthulhu Jones is everybody's favourite cigarette smoking, mystery solving, wise cracking, lady killing, pro-wrestling Harbinger of the Apocalypse.
Personality: Cthulhu Jones is the Harbinger of the Apocalypse, the herald of the end of all and the source of the subtle madness that permeates all things. Truth is, he doesn't want to be. All he wants to be is a stereotypical 20s/30s Private Eye who also happens to be a pro-wrestler.
Oh, and he smokes. A lot.
List up to three strengths of your character:
1. Private Investigator - Cthulhu does his homework. On everyone. He'll know what they had for breakfast three weeks before an event. He knows their shoesize (and in ladies, cupsize. On sight). He has a complete understanding of how his opponent acts in different situations.
2. I wanna be a good guy! - Cthulhu really wants to be a good guy. But they say you can't hide your true nature. Someone pushes him too hard, he'll break. Cthulhu unbound, full rage, with increased strength and work rate. In that sense, this is a strength.
3. Maddening - Fighting Cthulhu is frustrating. Maddening almost. Maybe it's the fact that he's the source of the subtle madness in all things, maybe it's because he knowns so much about his opponents, maybe he's just really annoying. Regardless, Cthulhu has a knack for getting in his opponents head, disrupting their rhythm.
List up to three weaknesses of your character:
1. Upper body strength - Or rather, lack of it. Generally, Cthulhu can hold his ground, strengthwise, with people up to his own weight. He'll struggle grapping people heavier than him, and have to rely on an impact based offense. This limitation is kind of eliminated when he enters "Cthulhu Rage Mode" (see I wanna be a good guy! Strength).
2. I wanna be a good guy! - Cthulhu really wants to be a good guy. But they say you can't hide your true nature. Someone pushes him too hard, he'll break. Cthulhu unbound, complete lack of conrol. In that sense, this is a weakness.
3. Heavy smoker - Cthulhu smokes. A lot. His stamina and breathing rhythms are affected as a result. But hey, he looks cool whilst doing it.
Biography:
This will probably be addressed in Cthulhu's first few rps. Until then, see Personality. Says everything you need to know.
Wrestling Style: Cthulhucha Libre
Finishers
1. Apocalypse Postponed - Bridging Straight Jacket Electric Chair Suplex (Manami Toyota's Japanese Ocean Cyclone Suplex)
2. Case Closed - Diving Double Knee Drop (Frightmare's Super Kneecolepsy)
3. Apocalypse NOW! - Second Rope Electric Chair to German Suplex (Kenny Omega's Avalanche Croyt's Wrath) (Big Match finish ONLY (Feud Climax, PPV Main Event, only when in "Cthulhu Unbound" mode))
Signature Moves
1. Gumshoe - Step-Up Single Leg Running Front Dropkick to a kneeling opponent (Masa Chono's Shining Yakuza Kick)]
2. Madness Spiral - Twisting Springboard Tornado DDT (Jody Fleisch's 720 DDT)
3. That Move I Beat Lovecraft With - Inside Leg Hook Fisherman Driver (Delirious' Bizarro Driver)
Regular Moves
1. Armdrag
2. Bulldog
3. Corner Backflip Kick
4. Crucifix Pin
5. Diving Leg Drop
6. Dragon Screw
7. Dragon Whip
8. Dropkick
9. Dropsault
10. Gutwrench Suplex
11. High Knee
12. Hip Toss
13. Huracanrana
14. Lady Of The Lake
15. Leg Feed Enzuigiri
16. Leg Lariat
17. Low Dropkick
18. Mat Slam
19. Missile Dropkick
20. Monkey Flip
21. Schoolboy
22. Snap Suplex
23. Snapmare
24. Spinning Heel Kick
25. Victory Roll
26. Wheelbarrow Facebuster
Name: Pete
Email: petekingsman[at]aol[dot]com
Previous E-Wrestling Experience: 9 years, give or take.
Instant Messenger Names (MSN, AIM, Yahoo): If you got them, that's because I want you to.
Character Info
Name: Cthulhu Jones
Height: 6'
Weight: 200lbs
Hometown: R'lyeh
Alignment: +2. Cthulhu wants to be a good guy. He really, really does. He is, however, the Harbinger of the Apocalypse. That tends to put a cramp on things.
Entrance Music: Apocalypse Now by Transplants
Entrance Description:
The arena plunges into darkness. A second later, Apocalypse Now starts playing over the PA system. The lights stay out as the intro rings out throughout the arena:
[div style="text-align:center;"][i style="font-size:10pt;"]I'm gonna be straight with you...[/i][/div][i][div style="text-align:center;"][i style="font-size:10pt;"]This is the end of the world...[/i][/div][div style="text-align:center;"][i style="font-size:10pt;"]You either wake up, or you don't...[/i][/div][div style="text-align:center;"][i style="font-size:10pt;"]Apocalypse Now![/i][/div][/i]
As the words Apocalypse Now are whispered over the PA, the lights slowly come back on, and there's smoke around the entranceway, with bright white light shining through it. Silhouetted in the centre stands a man, seemingly in a Trenchcoat and Fedora, hand rolled cigarette hanging from his lips. He steps forward, and illuminated by the arena lights the audience can see his painted face, partially shielded by both the brim of his hat and the high collar of his coat. Taking one last, long drag from his cigarette, he throws it to the floor and stubs it out underfoot. He steps toward the ring, nodding to the crowd as he moves forward. As he reaches the ring, he dives forward, sliding in under the bottom rope. In the ring, he looks about, seemingly basking in the roar of the crowd. Walking to his corner, he removes his coat and fedora, revealing painted face and his shirt and slacks beneath. He shakes hands with both the referee and announcer, before heading back to his corner to wait, rolling his sleeves up as he does.
Physical Appearance: Average height, lean but muscular build. His face is always painted (like this).
Out of the ring, normally seen in his PI clothes, a brown fedora, brown leather trenchcoat, plain white shirt, black slacks, black shoes. Usually seen with a rolled up cigarette in his mouth. PB is Dark Ozz.
Ring Attire: Plain white shirt, black slacks, black shoes. Basically his out of ring attire minus the trenchcoat and the fedora, but with the sleeves rolled up.
Gimmick: Cthulhu Jones is everybody's favourite cigarette smoking, mystery solving, wise cracking, lady killing, pro-wrestling Harbinger of the Apocalypse.
Personality: Cthulhu Jones is the Harbinger of the Apocalypse, the herald of the end of all and the source of the subtle madness that permeates all things. Truth is, he doesn't want to be. All he wants to be is a stereotypical 20s/30s Private Eye who also happens to be a pro-wrestler.
Oh, and he smokes. A lot.
List up to three strengths of your character:
1. Private Investigator - Cthulhu does his homework. On everyone. He'll know what they had for breakfast three weeks before an event. He knows their shoesize (and in ladies, cupsize. On sight). He has a complete understanding of how his opponent acts in different situations.
2. I wanna be a good guy! - Cthulhu really wants to be a good guy. But they say you can't hide your true nature. Someone pushes him too hard, he'll break. Cthulhu unbound, full rage, with increased strength and work rate. In that sense, this is a strength.
3. Maddening - Fighting Cthulhu is frustrating. Maddening almost. Maybe it's the fact that he's the source of the subtle madness in all things, maybe it's because he knowns so much about his opponents, maybe he's just really annoying. Regardless, Cthulhu has a knack for getting in his opponents head, disrupting their rhythm.
List up to three weaknesses of your character:
1. Upper body strength - Or rather, lack of it. Generally, Cthulhu can hold his ground, strengthwise, with people up to his own weight. He'll struggle grapping people heavier than him, and have to rely on an impact based offense. This limitation is kind of eliminated when he enters "Cthulhu Rage Mode" (see I wanna be a good guy! Strength).
2. I wanna be a good guy! - Cthulhu really wants to be a good guy. But they say you can't hide your true nature. Someone pushes him too hard, he'll break. Cthulhu unbound, complete lack of conrol. In that sense, this is a weakness.
3. Heavy smoker - Cthulhu smokes. A lot. His stamina and breathing rhythms are affected as a result. But hey, he looks cool whilst doing it.
Biography:
This will probably be addressed in Cthulhu's first few rps. Until then, see Personality. Says everything you need to know.
Wrestling Style: Cthulhucha Libre
Finishers
1. Apocalypse Postponed - Bridging Straight Jacket Electric Chair Suplex (Manami Toyota's Japanese Ocean Cyclone Suplex)
2. Case Closed - Diving Double Knee Drop (Frightmare's Super Kneecolepsy)
3. Apocalypse NOW! - Second Rope Electric Chair to German Suplex (Kenny Omega's Avalanche Croyt's Wrath) (Big Match finish ONLY (Feud Climax, PPV Main Event, only when in "Cthulhu Unbound" mode))
Signature Moves
1. Gumshoe - Step-Up Single Leg Running Front Dropkick to a kneeling opponent (Masa Chono's Shining Yakuza Kick)]
2. Madness Spiral - Twisting Springboard Tornado DDT (Jody Fleisch's 720 DDT)
3. That Move I Beat Lovecraft With - Inside Leg Hook Fisherman Driver (Delirious' Bizarro Driver)
Regular Moves
1. Armdrag
2. Bulldog
3. Corner Backflip Kick
4. Crucifix Pin
5. Diving Leg Drop
6. Dragon Screw
7. Dragon Whip
8. Dropkick
9. Dropsault
10. Gutwrench Suplex
11. High Knee
12. Hip Toss
13. Huracanrana
14. Lady Of The Lake
15. Leg Feed Enzuigiri
16. Leg Lariat
17. Low Dropkick
18. Mat Slam
19. Missile Dropkick
20. Monkey Flip
21. Schoolboy
22. Snap Suplex
23. Snapmare
24. Spinning Heel Kick
25. Victory Roll
26. Wheelbarrow Facebuster